GeometryUtility
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public static class GeometryUtilityNamespace NodeWorld.Flux.
Planes of a camera's view (its frustum), as Unity's GeometryUtility.
Methods
CalculateFrustumPlanes
csharp
public static void CalculateFrustumPlanes(Matrix4x4 worldToProjectionMatrix, Plane[] planes)The six planes of a frustum (left, right, bottom, top, near, far; normals inwards) from a world-to-clip matrix (projection * view, clip z from -w to w).
csharp
public static Plane[] CalculateFrustumPlanes(Matrix4x4 worldToProjectionMatrix)The six planes of a frustum (left, right, bottom, top, near, far; normals inwards) from a world-to-clip matrix, in a new array.
TestPlanesAABB
csharp
public static bool TestPlanesAABB(Plane[] planes, Bounds bounds)True if the box is inside the planes or crosses them (the usual conservative test).
