NetworkEventTarget
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public enum NetworkEventTargetNamespace NodeWorld.Flux.
Who receives a network event of a script (FluxScript.SendNetworkEvent).
Values
All
csharp
All = 0Every player of the room; the sender runs it at once, the others when it arrives.
Others
csharp
Others = 1Every player but the sender.
Owner
csharp
Owner = 2The owner of the object (at once if it is the sender).
Master
csharp
Master = 4The master of the room (at once if it is the sender).
Server
csharp
Server = 3000The same script of the same object on the server (a script that runs there: not [ClientOnly]); senderId is the player who sent it. Sent from the server, it stays there. The way for a player's script to ask the world's server scripts for what only they may do (portals). The object needs a network id.
