ParticleSystem.MainModule
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public readonly struct MainModuleNamespace NodeWorld.Flux.
The main module of the particle system (constant values).
Properties
startColor
csharp
public Color startColor { get; set; }Color of the new particles (a constant).
startSize
csharp
public float startSize { get; set; }Size of the new particles (a constant).
startSpeed
csharp
public float startSpeed { get; set; }Speed of the new particles (a constant).
startLifetime
csharp
public float startLifetime { get; set; }Lifetime of the new particles, in seconds (a constant).
simulationSpeed
csharp
public float simulationSpeed { get; set; }Speed of the whole simulation (1: normal).
gravityModifier
csharp
public float gravityModifier { get; set; }How much gravity pulls the particles (0: none).
loop
csharp
public bool loop { get; set; }The system starts again when its duration ends.
maxParticles
csharp
public int maxParticles { get; set; }The most particles alive at once.
