NodeWorld

RectTransform

La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.

csharp
public sealed class RectTransform : Transform

Namespace NodeWorld.Flux.

The Rect Transform of a UI object: its place and size in its parent rect.

Properties

anchoredPosition

csharp
public Vector2 anchoredPosition { get; set; }

Position of the pivot from the anchors.

sizeDelta

csharp
public Vector2 sizeDelta { get; set; }

Size, added to the distance between the anchors.

anchorMin

csharp
public Vector2 anchorMin { get; set; }

Lower left anchor, in the parent rect (0 to 1).

anchorMax

csharp
public Vector2 anchorMax { get; set; }

Upper right anchor, in the parent rect (0 to 1).

pivot

csharp
public Vector2 pivot { get; set; }

The point the rect turns and scales around (0 to 1 of its size).

Methods

GetWorldCorners

csharp
public void GetWorldCorners(Vector3[] corners)

The four corners in world space (bottom left, top left, top right, bottom right).

ForceRebuildLayout

csharp
public void ForceRebuildLayout()

Lays out this rect and its children now (LayoutRebuilder.ForceRebuildLayoutImmediate).