Texture
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public sealed class Texture : AssetNamespace NodeWorld.Flux.
A texture of the world: a field set from the scene, a material's, or one a script loaded (Texture.LoadFromUrl, ImageConversion.LoadImage).
Properties
width
csharp
public int width { get; }Width in pixels.
height
csharp
public int height { get; }Height in pixels.
Methods
LoadFromUrl
csharp
public static async Task<Texture> LoadFromUrl(string url, CancellationToken cancellationToken = default)Loads a PNG or JPG image from an address (http, https) into a new texture of the world. On the player's client the address goes through the network gate (the player allows its hostname); the task fails with HttpRequestException when the request does, InvalidOperationException when the bytes are not an image.
