LocomotionClipSet
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
public sealed class LocomotionClipSet : ScriptableObjectNamespace NodeWorld.Avatar.Locomotion.
The humanoid clips the local avatar plays when the player moves, as the locomotion layer of VRChat. In every moving clip the left foot lands at the start of the cycle and the right foot at the middle, so the directions blend without the feet crossing. Speeds are in human scales per second at playback rate 1: times Animator.humanScale, they are metres per second on any avatar.
Fields
Idle
public AnimationClip IdleStanding still.
WalkForward
public AnimationClip WalkForwardWalking forward (played in reverse to walk backward).
WalkLeft
public AnimationClip WalkLeftWalking to the left.
WalkRight
public AnimationClip WalkRightWalking to the right.
RunForward
public AnimationClip RunForwardRunning forward.
Sit
public AnimationClip SitThe pose of a seated player.
WalkForwardSpeed
public float WalkForwardSpeedThe speed the forward walk clip was made for, in meters per second.
WalkSideSpeed
public float WalkSideSpeedThe speed the side walk clips were made for, in meters per second.
RunForwardSpeed
public float RunForwardSpeedThe speed the run clip was made for, in meters per second.
WalkForwardToeOff
public float WalkForwardToeOffThe phase where the left foot leaves the ground in the forward walk.
Properties
IsComplete
public bool IsComplete { get; }Every clip is set.
