WorldRefusal
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public enum WorldRefusalNamespace NodeWorld.Core.
Why the game refused a world's package before using any of its files (nothing of the world was loaded).
Values
None
csharp
NoneNot refused: the load failed for another reason (connection, download, scene).
BadSignature
csharp
BadSignatureThe manifest's signature, the world ID or a file's size or SHA-256 does not match what the creator signed.
FormatTooOld
csharp
FormatTooOldThe world was published in a format older than the oldest this game reads: its creator must publish it again.
FormatTooNew
csharp
FormatTooNewThe world was published in a format newer than this game reads: the player must update NodeWorld.
CodeRefused
csharp
CodeRefusedThe world's compiled FL# code was refused by the machine-code check (plan Flux, chantier A): it cannot run.
