NodeWorld

WorldRefusal

La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.

csharp
public enum WorldRefusal

Namespace NodeWorld.Core.

Why the game refused a world's package before using any of its files (nothing of the world was loaded).

Values

None

csharp
None

Not refused: the load failed for another reason (connection, download, scene).

BadSignature

csharp
BadSignature

The manifest's signature, the world ID or a file's size or SHA-256 does not match what the creator signed.

FormatTooOld

csharp
FormatTooOld

The world was published in a format older than the oldest this game reads: its creator must publish it again.

FormatTooNew

csharp
FormatTooNew

The world was published in a format newer than this game reads: the player must update NodeWorld.

CodeRefused

csharp
CodeRefused

The world's compiled FL# code was refused by the machine-code check (plan Flux, chantier A): it cannot run.