IFluxVoice
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public interface IFluxVoiceNamespace NodeWorld.SDK.Client.Flux.
How the local player hears the voices of the others (the client's voice playback).
Properties
DefaultNear
csharp
float DefaultNear { get; }The client's own near distance of a voice (m).
DefaultFar
csharp
float DefaultFar { get; }The client's own far distance of a voice (m).
DefaultGainDb
csharp
float DefaultGainDb { get; }The client's own gain of a voice (dB).
Methods
SetPlayerVoice
csharp
void SetPlayerVoice(uint playerId, float near, float far, float gainDb, float volumetricRadius, bool lowpass)Near / far (m), gain (dB), volumetric radius (m), lowpass: how the local player hears that player.
ResetPlayerVoice
csharp
void ResetPlayerVoice(uint playerId)Back to the client's own settings for that player.
SetPlayerAvatarAudible
csharp
void SetPlayerAvatarAudible(uint playerId, bool audible)Whether the local player hears the sounds of that player's avatar (the AudioSources of the avatar).
