NodeWorld

AvatarPublisherSettings

La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.

csharp
public sealed class AvatarPublisherSettings : ScriptableObject

Namespace NodeWorld.SDK.Editor.

The settings of the Avatar Publisher, an asset of the project.

Constants

AssetPath

csharp
public const string AssetPath = "Assets/NodeWorld/AvatarPublisherSettings.asset"

Where the settings asset is.

DefaultDisplayName

csharp
public const string DefaultDisplayName = "My Avatar"

The name of a new avatar.

Fields

AvatarRoot

csharp
public GameObject AvatarRoot

The root of the avatar (with NWAvatar).

DisplayName

csharp
public string DisplayName

The avatar's name.

OutputDirectory

csharp
public string OutputDirectory

Where the avatar is built.

BuildWindows

csharp
public bool BuildWindows

Build for Windows.

BuildLinux

csharp
public bool BuildLinux

Build for Linux.

BuildAndroid

csharp
public bool BuildAndroid

Build for Android (Meta Quest).

Properties

DefaultOutputDirectory

csharp
public static string DefaultOutputDirectory { get; }

Builds/Avatar in the project's folder.