AvatarPublisherSettings
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public sealed class AvatarPublisherSettings : ScriptableObjectNamespace NodeWorld.SDK.Editor.
The settings of the Avatar Publisher, an asset of the project.
Constants
AssetPath
csharp
public const string AssetPath = "Assets/NodeWorld/AvatarPublisherSettings.asset"Where the settings asset is.
DefaultDisplayName
csharp
public const string DefaultDisplayName = "My Avatar"The name of a new avatar.
Fields
AvatarRoot
csharp
public GameObject AvatarRootThe root of the avatar (with NWAvatar).
DisplayName
csharp
public string DisplayNameThe avatar's name.
OutputDirectory
csharp
public string OutputDirectoryWhere the avatar is built.
BuildWindows
csharp
public bool BuildWindowsBuild for Windows.
BuildLinux
csharp
public bool BuildLinuxBuild for Linux.
BuildAndroid
csharp
public bool BuildAndroidBuild for Android (Meta Quest).
Properties
DefaultOutputDirectory
csharp
public static string DefaultOutputDirectory { get; }Builds/Avatar in the project's folder.
