WorldBuildPipeline
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public sealed class WorldBuildPipeline : BuildPipelineBaseNamespace NodeWorld.SDK.Editor.
Build pipeline for packaging a scene as a NodeWorld world bundle. Runs as a single blocking editor operation once launched outside IMGUI.
Properties
IsBuilding
csharp
public static new bool IsBuilding { get; }A build is running.
Methods
BuildWorld
csharp
public static void BuildWorld(string scenePath, string worldId, string displayName, WorldBuildMetadata metadata, string outputDirectory, List<BuildTarget> targets, Action<bool, string> onCompleted)Builds the scene as a world for each target into the output folder (and the FL# scripts for Linux ARM64 servers when WorldBuildMetadata.LinuxArm64 is set), then writes its manifest, signed with the creator's key (made at the first build).
Events
BuildCompleted
csharp
public static new event Action<bool, string> BuildCompletedRaised when a build ends: success, and a message.
