WorldPublisherWindow
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public class WorldPublisherWindow : PublisherWindowBaseNamespace NodeWorld.SDK.Editor.
Editor window for building the current scene as a NodeWorld world bundle. Metadata is stored in a project-owned ScriptableObject next to the scene.
Properties
SettingsAsset
csharp
protected override UnityEngine.Object SettingsAsset { get; }Same as the member it overrides or implements.
TabLabels
csharp
protected override string[] TabLabels { get; }Same as the member it overrides or implements.
Methods
BeforeDraw
csharp
protected override void BeforeDraw()Same as the member it overrides or implements.
DrawHeader
csharp
protected override void DrawHeader()Same as the member it overrides or implements.
DrawSelectedTab
csharp
protected override void DrawSelectedTab()Same as the member it overrides or implements.
SaveSettingsAsset
csharp
protected override void SaveSettingsAsset()Same as the member it overrides or implements.
