NodeWorld

WorldPublisherWindow

La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.

csharp
public class WorldPublisherWindow : PublisherWindowBase

Namespace NodeWorld.SDK.Editor.

Editor window for building the current scene as a NodeWorld world bundle. Metadata is stored in a project-owned ScriptableObject next to the scene.

Properties

SettingsAsset

csharp
protected override UnityEngine.Object SettingsAsset { get; }

Same as the member it overrides or implements.

TabLabels

csharp
protected override string[] TabLabels { get; }

Same as the member it overrides or implements.

Methods

BeforeDraw

csharp
protected override void BeforeDraw()

Same as the member it overrides or implements.

DrawHeader

csharp
protected override void DrawHeader()

Same as the member it overrides or implements.

DrawSelectedTab

csharp
protected override void DrawSelectedTab()

Same as the member it overrides or implements.

SaveSettingsAsset

csharp
protected override void SaveSettingsAsset()

Same as the member it overrides or implements.