NodeWorld

GameObjectOverride

La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.

csharp
public class GameObjectOverride : PlatformOverrideBase

Namespace NodeWorld.SDK.PlatformSwitch.

GameObject: active, tag and layer per platform.

Fields

Active

csharp
public PlatformBool Active

Active or not.

Tag

csharp
public PlatformString Tag

The tag.

Layer

csharp
public PlatformInt Layer

The layer.

Properties

Label

csharp
public override string Label { get; }

Same as the member it overrides or implements.

TargetType

csharp
public override Type TargetType { get; }

Same as the member it overrides or implements.

Methods

Setup

csharp
public override void Setup(Object target)

Same as the member it overrides or implements.

Apply

csharp
public override void Apply(Object target, NWPlatform platform)

Same as the member it overrides or implements.