GameObjectOverride
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public class GameObjectOverride : PlatformOverrideBaseNamespace NodeWorld.SDK.PlatformSwitch.
GameObject: active, tag and layer per platform.
Fields
Active
csharp
public PlatformBool ActiveActive or not.
Tag
csharp
public PlatformString TagThe tag.
Layer
csharp
public PlatformInt LayerThe layer.
Properties
Label
csharp
public override string Label { get; }Same as the member it overrides or implements.
TargetType
csharp
public override Type TargetType { get; }Same as the member it overrides or implements.
Methods
Setup
csharp
public override void Setup(Object target)Same as the member it overrides or implements.
Apply
csharp
public override void Apply(Object target, NWPlatform platform)Same as the member it overrides or implements.
