FluxBehaviour
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public sealed class FluxBehaviour : MonoBehaviourNamespace NodeWorld.SDK.Shared.
A FL# script of the world on this GameObject: the class (Namespace.Name of a FluxScript of the world), the values of its public fields, and the network id of the object when its scripts synchronize it (Networking.SyncTransform, ownership). The scripts themselves run in the FL# module of the world (fluxc + wamrc), not in Unity.
Properties
ScriptClass
csharp
public string ScriptClass { get; }The class of the script: Namespace.Name of a FluxScript of the world.
ObjectId
csharp
public string ObjectId { get; }Network id of the object (unique in the world), empty if it is not synchronized.
Fields
csharp
public IReadOnlyList<FluxFieldValue> Fields { get; }The values of the script's public fields, set before Awake.
Methods
Configure
csharp
public void Configure(string scriptClass, string objectId, IEnumerable<FluxFieldValue> fields)Sets the class, network id and fields (editor tools that build the scene).
