WorldManifestPlatform
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
public sealed class WorldManifestPlatformNamespace NodeWorld.SDK.Shared.
The files of a world for one platform (their sizes and SHA-256 are in WorldManifest.files).
Fields
target
public string targetThe build target (StandaloneWindows64, StandaloneLinux64, Android), or LinuxArm64: the FL# module alone, for Linux ARM64 servers.
architecture
public string architectureThe processor architecture of the FL# native code (x86_64, arm64-v8a for Android, aarch64 for LinuxArm64).
path
public string pathThe platform's folder in the world's package.
bundles
public string[] bundlesThe asset bundles of the platform, in its folder.
sceneBundle
public string sceneBundleThe bundle holding the scene.
fluxSharpAot
public string fluxSharpAotThe FL# module compiled for this platform (.aot), in its folder.
fluxSharpRuntime
public string fluxSharpRuntimeThe FL# runtime the module was made for.
fluxSharpAbiVersion
public int fluxSharpAbiVersionVersion of the interface between the module and the game.
fluxSharpCompilerVersion
public string fluxSharpCompilerVersionVersion of fluxc that compiled the module.
fluxSharpFeatures
public string[] fluxSharpFeaturesFeatures of the API the module uses.
