NodeWorld

MeshFilter

La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.

csharp
public sealed class MeshFilter : Component

Namespace NodeWorld.Flux.

The Mesh Filter of a renderer of the world: the mesh it draws.

Properties

sharedMesh

csharp
public Mesh sharedMesh { get; set; }

A mesh of the world (a field of the scene, or read from another filter).

mesh

csharp
public Mesh mesh { get; set; }

The filter's own mesh, as Unity's MeshFilter.mesh: the first read makes a copy of the shared mesh for this filter alone (a mesh of the world, destroyed with it), which the script may change; setting it is sharedMesh.