MeshFilter
csharp
public sealed class MeshFilter : ComponentNamespace NodeWorld.Flux.
The Mesh Filter of a renderer of the world: the mesh it draws.
Properties
sharedMesh
csharp
public Mesh sharedMesh { get; set; }A mesh of the world (a field of the scene, or read from another filter).
mesh
csharp
public Mesh mesh { get; set; }The filter's own mesh, as Unity's MeshFilter.mesh: the first read makes a copy of the shared mesh for this filter alone (a mesh of the world, destroyed with it), which the script may change; setting it is sharedMesh.
