MeshUpdateFlags
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public enum MeshUpdateFlagsNamespace NodeWorld.Flux.
What a mesh change skips (Unity's values), for SetVertexBufferData, SetIndexBufferData and SetSubMesh.
Values
Default
csharp
Default = 0Everything is checked and recalculated.
DontValidateIndices
csharp
DontValidateIndices = 1The indices are not checked against the vertex count.
DontResetBoneBounds
csharp
DontResetBoneBounds = 2The bounds of the skinned renderers using the mesh are kept.
DontNotifyMeshUsers
csharp
DontNotifyMeshUsers = 4The renderers and colliders using the mesh are not told.
DontRecalculateBounds
csharp
DontRecalculateBounds = 8The bounds are not recalculated.
