MeshUpdateFlags

csharp
public enum MeshUpdateFlags

Namespace NodeWorld.Flux.

What a mesh change skips (Unity's values), for SetVertexBufferData, SetIndexBufferData and SetSubMesh.

Values

Default

csharp
Default = 0

Everything is checked and recalculated.

DontValidateIndices

csharp
DontValidateIndices = 1

The indices are not checked against the vertex count.

DontResetBoneBounds

csharp
DontResetBoneBounds = 2

The bounds of the skinned renderers using the mesh are kept.

DontNotifyMeshUsers

csharp
DontNotifyMeshUsers = 4

The renderers and colliders using the mesh are not told.

DontRecalculateBounds

csharp
DontRecalculateBounds = 8

The bounds are not recalculated.