NodeWorld

Time

La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.

csharp
public static class Time

Namespace NodeWorld.Flux.

Time of the world, set by the host at each frame.

Properties

time

csharp
public static float time { get; }

Seconds since the world started (the script clock).

timeSinceLevelLoad

csharp
public static float timeSinceLevelLoad { get; }

Seconds since the world started (same clock as time).

realtimeSinceStartup

csharp
public static float realtimeSinceStartup { get; }

Seconds since the world started: the same clock as time (scripts have no other).

unscaledDeltaTime

csharp
public static float unscaledDeltaTime { get; }

Length of the current frame, in seconds: the same value as deltaTime (the world's time is not scaled).

timeAsDouble

csharp
public static double timeAsDouble { get; }

Seconds since the world started, as a double: the clock of time.

deltaTime

csharp
public static float deltaTime { get; }

Length of the current frame, in seconds.

frameCount

csharp
public static int frameCount { get; }

Frames run since the world started.

fixedDeltaTime

csharp
public static float fixedDeltaTime { get; }

Length of a physics step (FixedUpdate).

localTimeOfDay

csharp
public static float localTimeOfDay { get; }

Seconds since midnight on the clock of the machine (a client: the player's own time of day; the server: its own).