Time

csharp
public static class Time

Namespace NodeWorld.Flux.

Time of the world, set by the host at each frame.

Properties

time

csharp
public static float time { get; }

Seconds since the world started (the script clock).

timeSinceLevelLoad

csharp
public static float timeSinceLevelLoad { get; }

Seconds since the world started (same clock as time).

realtimeSinceStartup

csharp
public static float realtimeSinceStartup { get; }

Seconds since the world started: the same clock as time (scripts have no other).

unscaledDeltaTime

csharp
public static float unscaledDeltaTime { get; }

Length of the current frame, in seconds: the same value as deltaTime (the world's time is not scaled).

timeAsDouble

csharp
public static double timeAsDouble { get; }

Seconds since the world started, as a double: the clock of time.

deltaTime

csharp
public static float deltaTime { get; }

Length of the current frame, in seconds.

frameCount

csharp
public static int frameCount { get; }

Frames run since the world started.

fixedDeltaTime

csharp
public static float fixedDeltaTime { get; }

Length of a physics step (FixedUpdate).

localTimeOfDay

csharp
public static float localTimeOfDay { get; }

Seconds since midnight on the clock of the machine (a client: the player's own time of day; the server: its own).