VoiceSettings
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public struct VoiceSettingsNamespace NodeWorld.Flux.
How the local player hears another player's voice.
Fields
near
csharp
public float nearDistance (m) up to which the voice is at full volume.
far
csharp
public float farDistance (m) beyond which the voice is not heard (0: not heard at all).
gain
csharp
public float gainGain in dB (0: as it is).
volumetricRadius
csharp
public float volumetricRadiusRadius (m) of the voice's source (a large one sounds less like a point).
lowpass
csharp
public bool lowpassMuffles a far voice.
