VoiceSettings

csharp
public struct VoiceSettings

Namespace NodeWorld.Flux.

How the local player hears another player's voice.

Fields

near

csharp
public float near

Distance (m) up to which the voice is at full volume.

far

csharp
public float far

Distance (m) beyond which the voice is not heard (0: not heard at all).

gain

csharp
public float gain

Gain in dB (0: as it is).

volumetricRadius

csharp
public float volumetricRadius

Radius (m) of the voice's source (a large one sounds less like a point).

lowpass

csharp
public bool lowpass

Muffles a far voice.