NodeWorld

World

La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.

csharp
public static class World

Namespace NodeWorld.Flux.

Where the scripts run, and which world and instance.

Properties

isServer

csharp
public static bool isServer { get; }

The scripts run on the server (true) or on the client of a player (false).

isMobile

csharp
public static bool isMobile { get; }

The client runs on Android or iOS (a standalone headset: Quest); false on PC and on the server.

worldId

csharp
public static string worldId { get; }

The World ID of the world (the name of its folder on servers).

instanceId

csharp
public static string instanceId { get; }

The id of the instance the world runs in.