World
csharp
public static class WorldNamespace NodeWorld.Flux.
Where the scripts run, and which world and instance.
Properties
isServer
csharp
public static bool isServer { get; }The scripts run on the server (true) or on the client of a player (false).
isMobile
csharp
public static bool isMobile { get; }The client runs on Android or iOS (a standalone headset: Quest); false on PC and on the server.
worldId
csharp
public static string worldId { get; }The World ID of the world (the name of its folder on servers).
instanceId
csharp
public static string instanceId { get; }The id of the instance the world runs in.
