WorldInfo
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
csharp
public struct WorldInfoNamespace NodeWorld.Core.
Describes a world that is currently loaded or being loaded. Populated by IWorldService after the world scene and all associated assets are ready.
Fields
WorldId
csharp
public string WorldIdThe world's ID.
DisplayName
csharp
public string DisplayNameThe name players see.
FluxSharpAotModule
csharp
public byte[] FluxSharpAotModuleCompiled FluxSharp AOT module downloaded from the game server, or null if the world has no client-side script.
