WorldInfo

csharp
public struct WorldInfo

Namespace NodeWorld.Core.

Describes a world that is currently loaded or being loaded. Populated by IWorldService after the world scene and all associated assets are ready.

Fields

WorldId

csharp
public string WorldId

The world's ID.

DisplayName

csharp
public string DisplayName

The name players see.

FluxSharpAotModule

csharp
public byte[] FluxSharpAotModule

Compiled FluxSharp AOT module downloaded from the game server, or null if the world has no client-side script.