ContentFinding
La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.
public sealed class ContentFindingNamespace NodeWorld.SDK.ContentAllowlist.
One thing of a world bundle that is not allowed, and so is removed from the bundle the players load (« Charger sans ce composant »). The SDK shows it to the creator when the world is published.
Constructors
ContentFinding
public ContentFinding(ContentFindingKind kind, string typeName, string objectPath, string detail, string reason)A finding.
Properties
Kind
public ContentFindingKind Kind { get; }What is removed.
TypeName
public string TypeName { get; }The component's or the asset's type: a Unity class (AudioListener) or a script (Namespace.Class).
ObjectPath
public string ObjectPath { get; }The object it is on (path in the hierarchy), the asset's name, or the animation clip's name.
Detail
public string Detail { get; }For an event call: Type.Method called; for an animation event: its function; empty otherwise.
Reason
public string Reason { get; }Why it is not allowed (English, for the logs).
Methods
Describe
public string Describe(bool french)The message for the creator, in French or in English.
ToString
public override string ToString()The English message followed by the reason, for the logs.
