ContentFinding
csharp
public sealed class ContentFindingNamespace NodeWorld.SDK.ContentAllowlist.
One thing of a world bundle that is not allowed, and so is removed from the bundle the players load (« Charger sans ce composant »). The SDK shows it to the creator when the world is published.
Constructors
ContentFinding
csharp
public ContentFinding(ContentFindingKind kind, string typeName, string objectPath, string detail, string reason)A finding.
Properties
Kind
csharp
public ContentFindingKind Kind { get; }What is removed.
TypeName
csharp
public string TypeName { get; }The component's or the asset's type: a Unity class (AudioListener) or a script (Namespace.Class).
ObjectPath
csharp
public string ObjectPath { get; }The object it is on (path in the hierarchy), the asset's name, or the animation clip's name.
Detail
csharp
public string Detail { get; }For an event call: Type.Method called; for an animation event: its function; empty otherwise.
Reason
csharp
public string Reason { get; }Why it is not allowed (English, for the logs).
Methods
Describe
csharp
public string Describe(bool french)The message for the creator, in French or in English.
ToString
csharp
public override string ToString()The English message followed by the reason, for the logs.
