NodeWorld

PlayerLayers

La référence est en anglais : elle est générée à partir des commentaires du code, écrits en anglais.

csharp
public static class PlayerLayers

Namespace NodeWorld.SDK.Shared.

The layers of the players' avatars, the same in the client and in every world project (TagManager): the avatar of the local player is on LocalPlayer, the others' on RemotePlayer. A world's camera or ray picks players with them (a mirror that shows only the players reflects these two layers).

Constants

LocalPlayer

csharp
public const int LocalPlayer = 7

The layer of the local player's avatar.

RemotePlayer

csharp
public const int RemotePlayer = 8

The layer of the other players' avatars.

Methods

Assign

csharp
public static void Assign(GameObject root, int layer)

Puts the object and all its children on the layer.