PlayerLayers
csharp
public static class PlayerLayersNamespace NodeWorld.SDK.Shared.
The layers of the players' avatars, the same in the client and in every world project (TagManager): the avatar of the local player is on LocalPlayer, the others' on RemotePlayer. A world's camera or ray picks players with them (a mirror that shows only the players reflects these two layers).
Constants
LocalPlayer
csharp
public const int LocalPlayer = 7The layer of the local player's avatar.
RemotePlayer
csharp
public const int RemotePlayer = 8The layer of the other players' avatars.
Methods
Assign
csharp
public static void Assign(GameObject root, int layer)Puts the object and all its children on the layer.
