PlayerLayers

csharp
public static class PlayerLayers

Namespace NodeWorld.SDK.Shared.

The layers of the players' avatars, the same in the client and in every world project (TagManager): the avatar of the local player is on LocalPlayer, the others' on RemotePlayer. A world's camera or ray picks players with them (a mirror that shows only the players reflects these two layers).

Constants

LocalPlayer

csharp
public const int LocalPlayer = 7

The layer of the local player's avatar.

RemotePlayer

csharp
public const int RemotePlayer = 8

The layer of the other players' avatars.

Methods

Assign

csharp
public static void Assign(GameObject root, int layer)

Puts the object and all its children on the layer.