Refused worlds
Since client 0.3.0
Before using any file of a world, your game checks it against the world's manifest, its list of files with their size and SHA-256: a file damaged on its server or on the way does not load. A world's scripts always run in the game's FL# sandbox, whoever made the world.
What the loading screen says
| Message | What it means |
|---|---|
| This world must be republished by its creator. | The world was published with an older NodeWorld SDK. Only its creator can fix it. |
| This place needs another version of NodeWorld. Update NodeWorld. | The world or its server is newer than your game: update NodeWorld. |
| This world’s files are damaged on its server. | A file of the world does not match its manifest. Tell the server's host: they copy the world's folder again. |
