Animator
csharp
public sealed class Animator : BehaviourNamespace NodeWorld.Flux.
An Animator of the world: its parameters, its states and its speed. The server has none.
Properties
speed
csharp
public float speed { get; set; }Playback speed (1: normal).
Methods
SetBool
csharp
public void SetBool(string name, bool value)Sets a bool parameter.
SetFloat
csharp
public void SetFloat(string name, float value)Sets a float parameter.
SetInteger
csharp
public void SetInteger(string name, int value)Sets an int parameter.
SetTrigger
csharp
public void SetTrigger(string name)Sets a trigger parameter.
ResetTrigger
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public void ResetTrigger(string name)Clears a trigger parameter.
GetBool
csharp
public bool GetBool(string name)A bool parameter.
GetInteger
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public int GetInteger(string name)An int parameter.
GetFloat
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public float GetFloat(string name)A float parameter.
Play
csharp
public void Play(string stateName, int layer = -1, float normalizedTime = float.NaN)Plays the state now (layer -1: the first layer with that state; normalizedTime NaN: from where it is).
Rebind
csharp
public void Rebind()Binds the animated properties again, as Unity's Animator.Rebind.
Update
csharp
public void Update(float deltaTime)Evaluates the animator deltaTime seconds forward, now.
