BatchFields

csharp
public enum BatchFields

Namespace NodeWorld.Flux.

The arrays of an object batch: which ones the client fills ([Read]) or applies ([Write]).

Values

None

csharp
None = 0

No array.

Position

csharp
Position = 1

positions: a Vector3 per object.

Rotation

csharp
Rotation = 2

rotations: a Quaternion per object.

Scale

csharp
Scale = 4

scales: a Vector3 per object.

Active

csharp
Active = 8

active: a bool per object (GameObject.SetActive).