Behaviour
csharp
public abstract class Behaviour : ComponentNamespace NodeWorld.Flux.
A component of the world that can be switched on and off.
Properties
enabled
csharp
public bool enabled { get; set; }The component is on. Off, it does nothing: an off light does not light, an off audio source does not play.
isActiveAndEnabled
csharp
public bool isActiveAndEnabled { get; }The component is on and its GameObject is active in the hierarchy.
