ForceMode
csharp
public enum ForceModeNamespace NodeWorld.Flux.
How AddForce and AddTorque apply their vector, as Unity's.
Values
Force
csharp
Force = 0A force over the physics step, with the mass.
Acceleration
csharp
Acceleration = 5An acceleration over the physics step, whatever the mass.
Impulse
csharp
Impulse = 1An instant push, with the mass.
VelocityChange
csharp
VelocityChange = 2An instant change of velocity, whatever the mass.
