MeshCollider
csharp
public sealed class MeshCollider : ColliderNamespace NodeWorld.Flux.
A collider shaped by a mesh (a mesh of the scene or one made by a script).
Properties
sharedMesh
csharp
public Mesh sharedMesh { get; set; }The mesh the collider is shaped by; setting it makes the physics take its shape now (null: no shape).
convex
csharp
public bool convex { get; set; }A convex hull of the mesh (needed to collide with another mesh collider, or on a moving rigidbody).
