MeshTopology

csharp
public enum MeshTopology

Namespace NodeWorld.Flux.

How the indices of a submesh are joined (Unity's values).

Values

Triangles

csharp
Triangles = 0

Three indices per triangle.

Quads

csharp
Quads = 2

Four indices per quad.

Lines

csharp
Lines = 3

Two indices per line.

LineStrip

csharp
LineStrip = 4

One line through every index.

Points

csharp
Points = 5

One index per point.