ParentConstraint
csharp
public sealed class ParentConstraint : BehaviourNamespace NodeWorld.Flux.
A parent constraint of the world (Unity's ParentConstraint): the object follows its sources, each with a weight. A script turns it on and off (enabled) and changes the weights; the sources themselves are set in the scene.
Properties
sourceCount
csharp
public int sourceCount { get; }The number of sources the object follows.
Methods
GetSourceTransform
csharp
public Transform GetSourceTransform(int index)The transform of source index (null if none).
GetSourceWeight
csharp
public float GetSourceWeight(int index)The weight of source index.
SetSourceWeight
csharp
public void SetSourceWeight(int index, float weight)Changes the weight of source index.
