PlayerData
csharp
public static class PlayerDataNamespace NodeWorld.Flux.
Values a world keeps for the local player between visits (kept by the client, for this NodeWorld account and this world): a language chosen, a volume...
Methods
SetInt
csharp
public static void SetInt(string key, int value)Keeps an int under key.
SetFloat
csharp
public static void SetFloat(string key, float value)Keeps a float under key.
SetBool
csharp
public static void SetBool(string key, bool value)Keeps a bool under key.
SetString
csharp
public static void SetString(string key, string value)Keeps a string under key (a key has no line break).
TryGetInt
csharp
public static bool TryGetInt(string key, out int value)The int kept under key: true when the key holds an int.
TryGetFloat
csharp
public static bool TryGetFloat(string key, out float value)The float kept under key: true when the key holds a float.
TryGetBool
csharp
public static bool TryGetBool(string key, out bool value)The bool kept under key: true when the key holds a bool.
Delete
csharp
public static void Delete(string key)Forgets key.
