RaycastHit
csharp
public struct RaycastHitNamespace NodeWorld.Flux.
What a ray hit (Physics.Raycast).
Fields
point
csharp
public Vector3 pointWhere the ray hit, in the world.
normal
csharp
public Vector3 normalThe normal of the surface there.
distance
csharp
public float distanceDistance from the ray's origin.
collider
csharp
public Collider colliderThe collider hit.
Properties
transform
csharp
public Transform transform { get; }The Transform of the collider hit.
