RigidbodyInterpolation
csharp
public enum RigidbodyInterpolationNamespace NodeWorld.Flux.
How a rigidbody is drawn between physics steps (Rigidbody.interpolation).
Values
None
csharp
None = 0Where the last physics step put it.
Interpolate
csharp
Interpolate = 1Between its last two physics positions: smooth, a step behind.
Extrapolate
csharp
Extrapolate = 2Ahead of its last physics position, from its velocity.
