RigidbodyInterpolation

csharp
public enum RigidbodyInterpolation

Namespace NodeWorld.Flux.

How a rigidbody is drawn between physics steps (Rigidbody.interpolation).

Values

None

csharp
None = 0

Where the last physics step put it.

Interpolate

csharp
Interpolate = 1

Between its last two physics positions: smooth, a step behind.

Extrapolate

csharp
Extrapolate = 2

Ahead of its last physics position, from its velocity.