VertexAttribute
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public enum VertexAttributeNamespace NodeWorld.Flux.
A vertex attribute of a mesh (Unity's values).
Values
Position
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Position = 0The position of the vertex.
Normal
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Normal = 1The normal of the vertex.
Tangent
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Tangent = 2The tangent of the vertex (w: the sign of the bitangent).
Color
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Color = 3The color of the vertex.
TexCoord0
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TexCoord0 = 4UV channel 0 (Mesh.uv).
TexCoord1
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TexCoord1 = 5UV channel 1 (Mesh.uv2).
TexCoord2
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TexCoord2 = 6UV channel 2.
TexCoord3
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TexCoord3 = 7UV channel 3.
TexCoord4
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TexCoord4 = 8UV channel 4.
TexCoord5
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TexCoord5 = 9UV channel 5.
TexCoord6
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TexCoord6 = 10UV channel 6.
TexCoord7
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TexCoord7 = 11UV channel 7.
BlendWeight
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BlendWeight = 12Skinning weights.
BlendIndices
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BlendIndices = 13Skinning bone indices.
