VertexAttribute

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public enum VertexAttribute

Namespace NodeWorld.Flux.

A vertex attribute of a mesh (Unity's values).

Values

Position

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Position = 0

The position of the vertex.

Normal

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Normal = 1

The normal of the vertex.

Tangent

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Tangent = 2

The tangent of the vertex (w: the sign of the bitangent).

Color

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Color = 3

The color of the vertex.

TexCoord0

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TexCoord0 = 4

UV channel 0 (Mesh.uv).

TexCoord1

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TexCoord1 = 5

UV channel 1 (Mesh.uv2).

TexCoord2

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TexCoord2 = 6

UV channel 2.

TexCoord3

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TexCoord3 = 7

UV channel 3.

TexCoord4

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TexCoord4 = 8

UV channel 4.

TexCoord5

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TexCoord5 = 9

UV channel 5.

TexCoord6

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TexCoord6 = 10

UV channel 6.

TexCoord7

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TexCoord7 = 11

UV channel 7.

BlendWeight

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BlendWeight = 12

Skinning weights.

BlendIndices

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BlendIndices = 13

Skinning bone indices.