BoneSnapshot

csharp
public struct BoneSnapshot

Namespace NodeWorld.Core.

Snapshot of all synced bone world-space transforms. Arrays are indexed by SyncedBones constants in NodeWorld.Protocol.

Fields

IsValid

csharp
public bool IsValid

The snapshot holds a pose.

RootPosition

csharp
public Vector3 RootPosition

World position of the avatar's root.

RootRotation

csharp
public Quaternion RootRotation

World rotation of the avatar's root.

BonePositions

csharp
public Vector3[] BonePositions

World position of each synced bone.

BoneRotations

csharp
public Quaternion[] BoneRotations

World rotation of each synced bone.