BoneSnapshot
csharp
public struct BoneSnapshotNamespace NodeWorld.Core.
Snapshot of all synced bone world-space transforms. Arrays are indexed by SyncedBones constants in NodeWorld.Protocol.
Fields
IsValid
csharp
public bool IsValidThe snapshot holds a pose.
RootPosition
csharp
public Vector3 RootPositionWorld position of the avatar's root.
RootRotation
csharp
public Quaternion RootRotationWorld rotation of the avatar's root.
BonePositions
csharp
public Vector3[] BonePositionsWorld position of each synced bone.
BoneRotations
csharp
public Quaternion[] BoneRotationsWorld rotation of each synced bone.
