FluxRoomPlayer
csharp
public struct FluxRoomPlayerNamespace NodeWorld.SDK.Client.Flux.
Another player of the room, as the scripts see it.
Fields
PlayerId
csharp
public uint PlayerIdIts id in the room.
DisplayName
csharp
public string DisplayNameIts display name.
AccountId
csharp
public string AccountIdIts NodeWorld account.
Position
csharp
public Vector3 PositionIts position in the world.
Rotation
csharp
public Quaternion RotationIts rotation.
Velocity
csharp
public Vector3 VelocityIts velocity.
HeadPosition
csharp
public Vector3 HeadPositionPosition of its head.
JoinedAt
csharp
public double JoinedAtWhen the player entered the room (server clock, seconds).
BonePositions
csharp
public Vector3[] BonePositionsWorld positions and rotations of the shared bones (SyncedBones order), null until a pose arrived.
BoneRotations
csharp
public Quaternion[] BoneRotationsWorld rotations of the shared bones (SyncedBones order), null until a pose arrived.
