FluxRoomPlayer

csharp
public struct FluxRoomPlayer

Namespace NodeWorld.SDK.Client.Flux.

Another player of the room, as the scripts see it.

Fields

PlayerId

csharp
public uint PlayerId

Its id in the room.

DisplayName

csharp
public string DisplayName

Its display name.

AccountId

csharp
public string AccountId

Its NodeWorld account.

Position

csharp
public Vector3 Position

Its position in the world.

Rotation

csharp
public Quaternion Rotation

Its rotation.

Velocity

csharp
public Vector3 Velocity

Its velocity.

HeadPosition

csharp
public Vector3 HeadPosition

Position of its head.

JoinedAt

csharp
public double JoinedAt

When the player entered the room (server clock, seconds).

BonePositions

csharp
public Vector3[] BonePositions

World positions and rotations of the shared bones (SyncedBones order), null until a pose arrived.

BoneRotations

csharp
public Quaternion[] BoneRotations

World rotations of the shared bones (SyncedBones order), null until a pose arrived.