WorldNetworkRequest
csharp
public sealed class WorldNetworkRequestNamespace NodeWorld.SDK.Client.Flux.
A world asks to contact a hostname the player has not answered yet: one request per hostname (every request of the world to it waits for the same answer). The window and the notification answer it; leaving the world drops it.
Properties
WorldId
csharp
public string WorldId { get; }The world that asks (its ID; the client shows its name).
Hostname
csharp
public string Hostname { get; }What is asked: the domain (subdomains included) or the IP address, with its port when it is not the standard one.
LocalNetwork
csharp
public bool LocalNetwork { get; }An address of this machine or of the local network written as it is by the world: the window warns (router, NAS…).
IsSettled
csharp
public bool IsSettled { get; }Answered or dropped.
Choice
csharp
public WorldNetworkChoice? Choice { get; }The player's answer once settled; null while it waits, and for a request dropped because the world left.
Methods
Answer
csharp
public void Answer(WorldNetworkChoice choice)The player's answer (from the window or the notification; the first one counts).
