PlayModeBootstrap

csharp
public sealed class PlayModeBootstrap : MonoBehaviour

Namespace NodeWorld.SDK.Client.PlayMode.

Play mode of a world project: the player rig at the spawn point and the FL# scripts of the world, compiled by the SDK when Play started. Does nothing in a world loaded by the client.

Properties

Session

csharp
public static WorldPlaySession Session { get; set; }

Set by the SDK editor when Play starts on a world scene; null otherwise (the client, which runs its own player and the scripts of the worlds it loads).