SkinnedMeshRendererOverride
csharp
public class SkinnedMeshRendererOverride : PlatformOverrideBaseNamespace NodeWorld.SDK.PlatformSwitch.
Skinned Mesh Renderer: enabled, mesh, shadows, probes and materials per platform.
Fields
Enabled
csharp
public PlatformBool EnabledEnabled or not.
Mesh
csharp
public PlatformMesh MeshThe mesh.
CastShadows
csharp
public PlatformShadowCastingMode CastShadowsHow it casts shadows.
ReceiveShadows
csharp
public PlatformBool ReceiveShadowsReceives shadows or not.
LightProbes
csharp
public PlatformLightProbeUsage LightProbesHow it uses light probes.
ReflectionProbes
csharp
public PlatformReflectionProbeUsage ReflectionProbesHow it uses reflection probes.
Materials
csharp
public List<PlatformMaterial> MaterialsIts materials, slot by slot.
Properties
Label
csharp
public override string Label { get; }Same as the member it overrides or implements.
TargetType
csharp
public override Type TargetType { get; }Same as the member it overrides or implements.
Methods
Setup
csharp
public override void Setup(Object target)Same as the member it overrides or implements.
Apply
csharp
public override void Apply(Object target, NWPlatform platform)Same as the member it overrides or implements.
