SkinnedMeshRendererOverride

csharp
public class SkinnedMeshRendererOverride : PlatformOverrideBase

Namespace NodeWorld.SDK.PlatformSwitch.

Skinned Mesh Renderer: enabled, mesh, shadows, probes and materials per platform.

Fields

Enabled

csharp
public PlatformBool Enabled

Enabled or not.

Mesh

csharp
public PlatformMesh Mesh

The mesh.

CastShadows

csharp
public PlatformShadowCastingMode CastShadows

How it casts shadows.

ReceiveShadows

csharp
public PlatformBool ReceiveShadows

Receives shadows or not.

LightProbes

csharp
public PlatformLightProbeUsage LightProbes

How it uses light probes.

ReflectionProbes

csharp
public PlatformReflectionProbeUsage ReflectionProbes

How it uses reflection probes.

Materials

csharp
public List<PlatformMaterial> Materials

Its materials, slot by slot.

Properties

Label

csharp
public override string Label { get; }

Same as the member it overrides or implements.

TargetType

csharp
public override Type TargetType { get; }

Same as the member it overrides or implements.

Methods

Setup

csharp
public override void Setup(Object target)

Same as the member it overrides or implements.

Apply

csharp
public override void Apply(Object target, NWPlatform platform)

Same as the member it overrides or implements.