NetworkTemplate
csharp
public sealed class NetworkTemplate : MonoBehaviourNamespace NodeWorld.SDK.Shared.
Marks an object of the world as a network template: FL# scripts spawn copies of it for the whole room with Networking.Instantiate. Every player has the template in the world; the copies are made from it everywhere, with its children, components and FL# scripts. Keep the template inactive in the scene if it should not live on its own: the copies are always active.
Properties
TemplateId
csharp
public string TemplateId { get; }The id of the template in the world (made once by the editor, unique in the scene).
