CameraClearFlags

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public enum CameraClearFlags

Namespace NodeWorld.Flux.

What a camera draws before the scene (Unity's values).

Values

Skybox

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Skybox = 1

The sky.

SolidColor

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SolidColor = 2

The color backgroundColor.

Depth

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Depth = 3

The depth only: the colors already in the texture stay.

Nothing

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Nothing = 4

Nothing: the camera draws over what the texture holds.