QueryTriggerInteraction

csharp
public enum QueryTriggerInteraction

Namespace NodeWorld.Flux.

Whether rays and overlaps hit trigger colliders.

Values

UseGlobal

csharp
UseGlobal = 0

The project's default (Unity's Physics.queriesHitTriggers).

Ignore

csharp
Ignore = 1

Trigger colliders are left out.

Collide

csharp
Collide = 2

Trigger colliders are hit too.